Artifact: The Dota Card Game Wiki
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Phantom Assassin card image

A Hero card in Artifact

The gameplay of Artifact: The Dota Card Game takes place on a variety of cards.

There are a variety of card types,


Colours

  • Black CardsBlack
    • Black cards are assassins. They focus on slaying enemy heroes and capitalizing on the gold gain to snowball their early lead.
  • Red CardsRed
    • Red cards are comprised of aggressive, well stated units that aim to crush the opponent in the early game. However, their spells cards are weaker then other colors as a drawback.
  • Green CardsGreen
    • Green is the support set of cards, summoning creatures and buffing them to overwhelm the opponent.
  • Blue CardsBlue
    • Blue is the control color. With weak heroes that become stronger later, they make up for it with big and flashy spells that wipe boards clean.

Rarity

File:Card rarities.jpg

The three collectable rarities

There are four different rarities of cards in Artifact - three of which are collectible,

  • Basic
    • Basic Cards form all noncollectable cards in Artifact, and are required to play the game. They are granted on purchase.
  • Common
  • Uncommon
  • Rare
    • You are guaranteed at least one Rare per Booster Pack.

Known Card List

No results

Speculative Card List

The list of cards below is based on video footage, screenshots, and official press material.

According to Geoff Keighley[1], the initial release of Artifact will contain 280 cards and 44 heroes. If the heroes are counted as part of the 280 cards is unclear.

Name Card Type Color Attack Armor Health Text Ability Gold Cost Mana Cost
Axe Hero Red 7 2 11
Bristleback Hero Red 8 12 Reactive ability: Barroom Brawler

Modify Bristleback with +2 armour after a hero blocking it dies.

Crystal Maiden Hero Blue 2 5 Arcane Aura:

Return 2 mana for every spell cast.

Legion Commander Hero Red 6 1 8 Continuous effect: Moment of Courage

Retaliate 2.

Ogre Magi Hero Blue ? ? ? ?
Luna Hero Blue 3 8 Reactive ability: Lucent Beam

Before the action phase, deal 1 piercing damage to a random enemy and add a charge to each Eclipse card in your hand or deck.

Lycan Hero Green 4 10 Continuous effect: Feral Impulse

Lycan’s allied neighbours have +2 attack.

Phantom Assassin Hero Black 6 8 Continuous effect: Efficient Killer

Phantom Assassin deals +4 damage when attacking a hero.

Rix Hero Green 3 7 Continuous effect: Relentless Rebel

Rapid deployment.

Sorla Khan Hero Black 8 6 Continuous effect: Warmonger

Sorla Khan deals +4 damage when attacking a tower.

Sven Hero Red 5 11 ?
Zeus Hero Blue 3 7 Reactive ability: Static Field

Deal 1 piercing damage to Zeus’s enemy neighbors after you play a blue spell.

Drow Ranger Hero Green ? ? ? Continuous effect: (name unknown)

Give every friendly unit across all boards +1 attack.

Venomancer Hero Blue ? ? ? ?
Earthshaker Hero Blue ? ? ? ?
Abbadon Hero Green ? ? ? ?
Unknown Hero (Undying?) Hero Blue ? ? ? ?
Unknown Hero Hero Black ? ? ? ?
Pugna Hero Red 6 9 Active ability : Nether Blast

Condemn a random enemy improvement.

Beastmaster Hero Red ? ? ? ?
Centaur Warrunner Hero Red ? ? ? ?
Tidehunter Hero Red ? ? ? ?
Timbersaw Hero Red ? ? ? ?
Ursa Hero Red ? ? ? ?
Earthshaker Hero Blue ? ? ? ?
Meepo Hero Blue ? ? ? ?
Kanna Hero Blue ? ? ? ?
Skywrath Mage Hero ? ? ? ? ?
Storm Spirit Hero ? ? ? ? ?
Tinker Hero ? ? ? ? ?
Chen Hero ? ? ? ? ?
Dark Seer Hero ? ? ? ? ?
Lich Hero ? ? ? ? ?
Omniknight Hero ? ? ? ? ?
Outworld Devourer Hero ? ? ? ? ?
Treant Protector Hero ? ? ? ? ?
Winter Wyvern Hero ? ? ? ? ?
Bloodseeker Hero ? ? ? ? ?
Bounty Hunter Hero ? ? ? ? ?
Enchantress Hero ? ? ? ? ?
Lion Hero ? ? ? ? ?
Magnus Hero ? ? ? ? ?
Viper Hero ? ? ? ? ?
Mazzie Hero Red ? ? ? ?
Melee Dire Creep Creep 2 4
Melee Radiant Creep Creep 2 4
Untested Grunt Creep 4 2
Savage Wolf Reactive ability Blue Modify Savage Wolf with +1 attack and +1 health after the combat phase.
Apotheosis Blade Item Equipped hero has +8 Attack and +4 Siege. Condemn units equipped hero deals battle damage to. Condemn each item equipped by the unit blocking equipped hero. Condemn enemy improvements.

Cooldown: 1

25
Assassin's Veil Item
Vesture of the Tyrant Item
Blade of the Vigil Item Equipped hero has +2 Attack and +2 Cleave. ?
Blink Dagger Item Equipped hero has +2 Attack. Move equipped hero to another lane.

Cooldown: 2

7
Fountain Flask Item Fully heal a unit. 4
Golden Ticket Item Get a random item from the Secret Shop. 7
Healing Salve Item Heal a unit 6. 3
Hero's Cape Item Equipped hero has +16 Health. 15
Horn of the Alpha Item Equipped hero has +4 Health. Summon a 14/0/14 Thunderhide Pack.

Cooldown: ?

25
Keenfolk Musket Item Equipped hero has +2 Attack. Musket Shot - ?

Cooldown: 2

7
Keenfolk Plate Item Equipped hero has +1 Armor. Equipped hero has +1 Armor for each of its attackers. 8
Leather Armor Item Equipped hero has +1 Armor. 3
Phase Boots Item Equipped hero has +4 Health. Phase: Swap equipped hero with another ally.

Cooldown: 2

6
Potion of Knowledge Item Draw a card. 5
Red Mist Maul Item Equipped hero has +2 Attack and +5 Siege. 10
Ristul Emblem Item Equipped Hero has +4 Health and -2 Armor. The unit blocking equipped hero has -2 Armor. ?
Rumusque Vestment Item ? ?
Shield of Basilius Item Equipped hero has +2 Armor. Equipped hero's allied neighbors have +1 Armor. 8
Shiva's Guard Item Equipped hero has +2 armor Modify a unit and its allied neighbours with -2 attack. Cooldown: 2 16
Shop Deed Item Each item in your Secret Shop costs X less gold, where X is equal to its base cost. 22
Short Sword Item Equipped hero has +2 Attack. 3
Stonehall Cloak Item Equipped hero has +4 Health. Modify Stonehall Cloak with "Equipped hero has +2 Health" after the combat phase. 5
Stonehall Pike Item Equipped hero has +2 Attack. Modify Stonehall Pike with "Equipped hero has +1 Attack" after the combat phase. 6
Town Portal Scroll Item Return an allied hero to the Fountain. 3
Traveler's Cloak Item Equipped hero has +4 Health. 3
Vesure of the Tyrant Item Equipped hero has +3 Armor and Rapid Deployment. Your tower has +3 Armor.

Rapid Deployment: If killed, return this hero to play at the start of the next round.

19
Mist of Avernus Spell Green 3
Act of Defiance Spell Green Modify allied creeps with +2 Attack and +1 Armor. 4
Truth to Power Spell Green Silence a unit this round. 5
Cunning Plan Spell Blue Swap a unit with one of its allied neighbors. Draw a card. 2
Frostbite Spell Blue Deal 2 damage to a unit and disarm it this round. 3
Dimensional Portal Spell Blue Summon three Melee Creeps. 4
Firestorm Spell Blue Deal 2 damage to each enemy before the action phase. 5
Take Aim Spell Red Give a red hero +4 Attack this round. 1
Combat Training Spell Red Modify a hero with +2 Attack. 3
Viscous Nasal Goo Spell Red Modify a unit with -2 Armor. 4
Grazing Shot Spell Black Deal 2 damage to a unit in any lane. 1
Trebuchets Spell Black Reactive Ability: Deal 2 piercing damage to the enemy tower before the action phase. 1
Day at the Track Spell Black Double your Gold. 3
Assault Ladders Spell Black Continuous effect: Allies deal +2 damage when attacking a tower. 3
Enrage
Chain Frost
Crippling Blow
Dark Seer
Hound of War
Keenfolk Turret
Cheat Death Spell [Modifies the lane so that anytime a (friendly?) hero or creep dies, there is a 50% chance it will instead stay alive with 1 health]
Annihilation Spell Blue [Kills all (friendly and hostile) units on a single board, regardless of their stats] 6
Aphotic Shield Spell Green 2
Suckerpunch
Clear the Deck
Divine Purpose Spell Green 7
Duel 2
Berserker's Call Spell Red Choose an allied red hero. It battles its enemy neighbours. 6
New Orders Spell Red Choose an ally. Choose a combat target for it. 1
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