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Items are a type of Artifact card that is purchased for Gold during the Shopping Phase.
General Information[edit | edit source]
Items are divided into the following categories: Equipment items (which include Weapons, Accessories, and Armors), and Consumable items. Equipment items can be attached to heroes, permanently bestowing them with bonus stats, and potentially even special abilities, unless/until the item is forcibly removed by another card effect.
Heroes retain their equipped items through death.
Items do not cost mana, and they do not require a specific hero color in order to use them.
Heroes can only carry one of each type of equipment (Weapon, Accessory, Armor) at a time. If a player desperately wishes to, they can override an item slot in order to replace equipment. For example, if a hero is carrying a Short Sword (a Weapon) and the player wishes to give them a Blink Dagger (another Weapon), the Sword will be deleted in the process in order to make room for the Blink Dagger. Items that are overridden this way are irrevocably lost forever.
Item Categories[edit | edit source]
Equipment[edit | edit source]
Each Hero has three item slots, one for each type of equipment.
- Weapon - Boosts attack. Can also provide additional effects or abilities.
- Armor - Boosts armor. Can also provide additional effects or abilities.
- Accessory - Boosts health. Can also provide additional effects or abilities.
Consumables[edit | edit source]
Consumables are a type of item that can only be used once, for a one-time-only effect. In this sense, they are very similar in usage to Spells. Consumables can heal, grant an additional draw, teleport a hero back to the fountain, etc. Normal consumables such as Golden Ticket, Obliterating Orb, and Shop Deed can be bought from the secret shop or included in the item deck. Basic consumables cannot be included in the item deck or found in the secret shop; instead, they are what comprises a player's consumables shop. They are Healing Salve, Fountain Flask, Town Portal Scroll, and Potion of Knowledge. Each player is offered only one such random basic consumable each shopping phase, rolling for a new random basic consumable each round.