Artifact: The Dota Card Game Wiki
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Artifact: The Dota Card Game Wiki
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== Keywords == {| class="wikitable sortable" style="text-align:left" width="100%" ! class="header" scope="col" width="15%" | Mechanic ! class="header" scope="col" width="85%" | Introduction |- | style="padding:8px; padding-left: 15px" | '''[[Condemn]]''' | style="padding:8px; padding-left: 15px" | Immediately destroys a target. Gold bounty is still granted to the appropriate player if applicable. Can be avoided by Death Shield. |- | style="padding:8px; padding-left: 15px" | '''[[Cleave]]''' | style="padding:8px; padding-left: 15px" | When blocked during combat, also deal X damage to the blocking unit's neighbors. |- | style="padding:8px; padding-left: 15px" | '''[[Damage Immunity]]''' | style="padding:8px; padding-left: 15px" | Causes a unit to ignore all damage that it receives. It is still affected by all other effects normally, such as [[condemn]]. |- | style="padding:8px; padding-left: 15px" | '''[[Death Shield]]''' | style="padding:8px; padding-left: 15px" | If a unit would die, instead remove its Death Shield and have it survive with 1 health. A unit may only have 1 death shield at a time. |- | style="padding:8px; padding-left: 15px" | '''[[Disarm]]''' | style="padding:8px; padding-left: 15px" | Prevents a unit from attacking. |- | style="padding:8px; padding-left: 15px" | '''[[Heal]]''' | style="padding:8px; padding-left: 15px" | Immediately restore X health. |- | style="padding:8px; padding-left: 15px" | '''[[Lock]]''' | style="padding:8px; padding-left: 15px" | Cards cannot be played as long as they are locked. Lock is applied for a duration in rounds. At the end of each round, all locked cards lose 1 Lock. |- | style="padding:8px; padding-left: 15px" | '''[[Modify]]''' | style="padding:8px; padding-left: 15px" | Gives a unit a permanent effect. |- | style="padding:8px; padding-left: 15px" | '''Neighbors''' | style="padding:8px; padding-left: 15px" | Allied Neighbors = allies directly adjacent to the unit, on its left and right. Enemy Neighbors = the enemy units occupying the slots diagonally left, directly across, and diagonally right from the unit. |- | style="padding:8px; padding-left: 15px" | '''[[Pulse]]''' | style="padding:8px; padding-left: 15px" | Updates the game state before continuing. |- | style="padding:8px; padding-left: 15px" | '''[[Purge]]''' | style="padding:8px; padding-left: 15px" | Removes enemy effects from a unit. |- | style="padding:8px; padding-left: 15px" | '''[[Rapid Deployment]]''' | style="padding:8px; padding-left: 15px" | When a hero with Rapid Deployment dies, it is immediately ready for deployment, so it can be deployed at the start of the next round. |- | style="padding:8px; padding-left: 15px" | '''[[Regeneration]]''' | style="padding:8px; padding-left: 15px" | The unit heals for this amount during the combat phase. Regeneration is applied before checking for death. |- | style="padding:8px; padding-left: 15px" | '''[[Retaliate]]''' | style="padding:8px; padding-left: 15px" | When attacked, deal X damage to the attacker(s). |- | style="padding:8px; padding-left: 15px" | '''[[Siege]]''' | style="padding:8px; padding-left: 15px" | When blocked during the combat phase, also deal X damage to the tower. |- | style="padding:8px; padding-left: 15px" | '''[[Silence]]''' | style="padding:8px; padding-left: 15px" | A silenced unit cannot use its active abilities or active item abilities. A silenced hero cannot be used to play cards of its color. |- | style="padding:8px; padding-left: 15px" | '''[[Stun]]''' | style="padding:8px; padding-left: 15px" | A stunned unit is both Silenced and Disarmed. |- | style="padding:8px; padding-left: 15px" | '''[[Summon]]''' | style="padding:8px; padding-left: 15px" | Create a unit and immediately place it in a random empty combat position. |- | style="padding:8px; padding-left: 15px" | '''[[Swap]]''' | style="padding:8px; padding-left: 15px" | Exchanges the position of two units. |- | style="padding:8px; padding-left: 15px" | '''[[Taunt]]''' | style="padding:8px; padding-left: 15px" | When a unit taunts, all of its enemy neighbors change their attacks to that unit. |} [[Category:Artifact:_The_Dota_Card_Game_Wiki]]
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